Exploration Guide
16 islands, 3 biomes — navigate the floating archipelago and uncover every secret in the sky
The Floating Archipelago
Biome Overview
01
Starter Islands
02
Temperate Archipelago
03
Winter Islands
Complete Island Reference
| Island | Biome | Type | Danger | Description |
|---|---|---|---|---|
| New Start Island | Starter | Tutorial / Main Base | Low | The default starting island with the most balanced terrain. Contains the initial airship wreck for repair. Ideal main base location with ample flat space for farming and building. |
| Start Island | Starter | Alternative Start | Low | An alternative starting island option. Slightly different terrain layout but similar resource availability. Some players prefer this for a fresh start layout. |
| Tiny Start | Starter | Compact Starter | Low | The smallest starter island. Limited build space but quick to navigate. Good for speed-focused players who plan to relocate their main base early. |
| Chair Island | Temperate | Mining / Mid-game | Medium | Named for its distinctive shape. Rich in iron and copper deposits. Popular early mid-game destination for establishing your first mining outpost. |
| Lower Nice | Temperate | Farming / Mixed | Medium | Mild climate with good farming conditions. Suitable for crop-focused outposts. Decent ore deposits supplement your agricultural operations. |
| Tri Island | Temperate | Industrial | Medium | Triangular landmass with concentrated mineral veins. Ideal for industrial outposts with smelting and processing facilities close to mining sites. |
| Golden Mid | Temperate | Resource Hub | Medium | Centrally located in the temperate zone. Excellent waypoint for airship routes connecting multiple outposts. Balanced resources with good gold deposits. |
| Worm Island | Temperate | Mining / Exploration | Medium | Irregular, winding terrain rich in diverse ore types. Requires careful base placement on its uneven surface but rewards explorers with varied mineral deposits. |
| The Land | Temperate | Large Build Site | Medium | The largest temperate island with the most buildable area. Ideal for establishing a secondary main base or a massive industrial complex. |
| Flat Big | Temperate | Large Farming | Medium | Expansive flat terrain perfect for large-scale farming operations. Less mineral-rich than other temperate islands but unmatched for agricultural output. |
| Wild Winter | Winter | Advanced Mining | High | The gateway to winter islands. Frigid temperatures demand advanced heating. Rich rare metal deposits make the risk worthwhile. |
| Donut Island | Winter | Unique Layout | High | Distinctive ring-shaped terrain. The central area provides natural shelter from storms. Contains unique resource nodes in its protected inner region. |
| Tiny Double | Winter | Compact Outpost | High | Two small connected landmasses. Minimal build space but concentrated rare resources. Best used as a temporary extraction outpost rather than a permanent base. |
| U-Shape Island | Winter | Sheltered Mining | High | U-shaped terrain provides partial storm protection on one side. Strategic base placement can reduce weather damage to infrastructure. |
| Snow Cave | Winter | Underground Cavern | Extreme | A hidden island that never appears on the in-game map. Underground cave environment with zero natural light. Requires total artificial energy infrastructure. Contains the game's rarest crystals. |
| Stairs Island | Winter | Tiered Terrain | Extreme | Multi-level terrain with stepped plateaus. Navigating between levels requires careful path planning. Each tier holds different resource types — explore every level thoroughly. |
* Island data based on the 1.0 release (June 2026). Donut Island and Snow Cave are hidden and do not appear on the in-game map widget.
Airship Travel Mechanics
Prop Engine
Battery Cells
Storm Plating
Timber Hull
Solar Canopy
Captain's HUD
Scanning & Resource Detection
| Scan Target | Tool | Details |
|---|---|---|
| Ore Deposits | Scanner Tool | Identifies surface and near-surface mineral veins. Scan range increases with tool tier. Mark deposits on your map for future mining routes. |
| Wild Crops | Scanner Tool | Detects wild crop plants (cotton, berries, dye plants) that can be harvested or transplanted to your farms. Some wild crops are biome-exclusive. |
| Animals | Scanner Tool | Locates chickens and other animals for domestication. Animals provide eggs, feathers, and other renewable resources. |
| Merchants | Scanner / Map | Three trade bots appear on certain islands. Scanning reveals their exact positions. Merchants offer resources and items not available through crafting. |
| Landmarks | Visual / Map | Five landmarks exist across the archipelago (including the broken airship). Some are tied to progression triggers and tutorial objectives. |
| Water Sources | Scanner Tool | Freshwater ponds and streams are critical for survival. Build your outpost within range of a water source. Desert and winter islands have the most limited water access. |
Exploration Strategies
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07
Airship Upgrade Requirements for Island Access
| Island Group | Required Engine | Required Hull | Storm Plating | Recommended Supplies |
|---|---|---|---|---|
| Starter Islands | Base (repaired) | L1 | Not needed | Wood x50, Stone x30, Food x20 |
| Temperate Archipelago | L2+ | L2 | L1 recommended | Iron x30, Copper x20, Battery x3 |
| Winter Islands | L4+ | L3+ | L3 (mandatory) | Titanium x20, Heating Unit, Battery x6, Food x50 |
| Hidden Islands (Snow Cave/Donut) | L5 (max) | L4+ | L4 (max) | Full energy grid, Emergency Supplies, Backup Generator |
