Building Guide
Build for workflow first, beauty second. In Solarpunk, the strongest islands feel cozy because they are efficient, not because they were over-designed on day one.
How Solarpunk Building Actually Works
Material Progression
| Material | Best Use | When To Use It | Main Trap |
|---|---|---|---|
| Timber | Starter walls, floors, roofs, ramps | Immediately after your first tool loop is stable | Overbuilding before you can maintain wood income |
| Brick | Core workshop rooms and long-term utility wings | Mid game, once kiln and supply flow are consistent | Replacing every wooden room instead of upgrading the busy zones first |
| Glass | Greenhouse walls, lighting, scenic rooms | After food and power are solved | Spending rare processed resources on aesthetics too early |
