Tech Planning
Solarpunk Research Tree
Research by Save Stage
| Stage | What This Stage Should Unlock | Why It Matters | Sign You Pushed Too Early |
|---|---|---|---|
| Survival stability | Anything that makes water, shelter, food handling, and basic production less fragile. | The first research priority is not ambition. It is removing the systems that constantly interrupt your day. | If you are researching expansion toys while still manually firefighting essentials, the tree is ahead of the base. |
| Power reliability | Better generation, storage behavior, and the support pieces that let machines run on purpose instead of by luck. | Every future production system sits on top of power. A weak grid makes every later unlock underperform. | Do not chase advanced machine networks before the grid can carry existing ones through ordinary use. |
| Labor reduction | Automation paths, logistics helpers, and research that turns repeated manual loops into background systems. | This is the point where research starts buying back your time instead of only increasing your options. | If each automation unlock adds more micromanagement than it removes, you unlocked complexity before support. |
| Travel and specialization | Island expansion, airship support, and higher-level systems that assume your core base already works as a hub. | This layer matters once the home island is dependable and you are ready to turn the world into a network. | Exploration research feels exciting, but it can become dead weight if the home base still collapses during absence. |
Three Rules for a Clean Queue
Research the next fix, not the next fantasy
Unlocks are not readiness
Stack support before sophistication
What to Research Based on the Problem You See
| Visible Problem | Research Direction | Why This Wins |
|---|---|---|
| The base keeps stalling at night or under load | Grid and storage research | If the power layer is inconsistent, every production unlock is effectively degraded on arrival. |
| Manual chores consume the whole day | Labor-saving and routing research | You need systems that reduce repeated handling before you add new production branches. |
| Food and water are stable but growth feels slow | Mid-layer production and farming support | This is the moment to sharpen output, not to jump straight into remote expansion. |
| The home island feels solved and resources feel local-limited | Travel, logistics, and expansion research | Now the tree should help you connect islands rather than only improve one room at home. |
Why Research Often Feels Worse Than It Should
FAQ
What is the best early research order in Solarpunk?
Should I rush automation research?
When should research pivot toward airship or expansion systems?
Related Guides
Last updated: July 9, 2026
