Solarpunk Guide

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Update Tracker

Solarpunk July 2026 Update Guide

Six weeks after the June 8 launch, Solarpunk has settled into a clear rhythm: rapid-fire stability patches, one critical savegame rescue, and a rebuild of the multiplayer system that will decide the game's future. This page tracks every update that matters, what the savegame fix actually repaired, where crossplay really stands, and which community requests are most likely to become the next content drop.

SAVEGAME FIXCROSSPLAY STATUSROADMAP

Every Update Since Launch

Launch week was rough enough that the first month became a repair marathon. The table below condenses six weeks of patches into the changes that actually affect your save.

DateUpdateFocusWhat Changed
June 12Stability & early-game patchMultiplayer + farmingFixed the multiplayer backpack bug that broke client inventories, with a repair function for saves it corrupted. Crop plots no longer duplicate after reloading, airship collision deaths fixed, and save files moved to a new naming system with automatic migration for pre-1.0.3 worlds. First melon and wheat harvests now give 2 seeds, and cotton grows 25% faster.
June 20Achievements & airship patchProgression fixesFixed achievements failing to unlock for hosts and clients, including the Diamond achievement. Added the Unstuck Airship button in settings, which teleports a stuck airship into the air so it can be recalled to its dock. A recipe-repair function now grants recipes that research should have unlocked, fixing the missing Beehive recipe.
June 23Mid-updateDirection changeRebuilding the multiplayer system for full cross-platform play became the headline project. The Feature Voting board opened so players can submit and rank feature requests. Larger content updates paused for roughly three weeks while the multiplayer foundation is rebuilt, with fixes continuing in parallel.
June 29Patch 1.0.5-300928CleanupClosed the Uncrafter duplication exploit involving cables and sticks, improved Recycler performance, fixed ghost duplicate saves on PS5, repaired several inventory UI soft-locks on gamepad, and fixed item slots freezing when the hotbar was full.
July 3Savegame fixCritical stabilityFixed the savegame issue that caused some players to lose save files or be unable to load them. This was the most damaging bug since launch, and the fix was prioritized above all other work.
July 14Sneak peek announcementWhat is nextConfirmed a larger update with new content and improvements is in preparation, with furniture gaining inventory storage as the first named feature. Crossplay development continues, and recent review scores keep climbing.

The July 3 Savegame Fix, Explained

What was breaking

A savegame bug introduced during the launch window caused two failure modes: save files disappearing from the world list entirely, and worlds that appeared but failed to load. Because Solarpunk saves continuously while you build, farm, and fly, hours of progress could vanish without any warning or error message.

What the fix does

The July 3 update repairs the detection and loading path so orphaned save files are read correctly again. Combined with the mid-June migration system for pre-1.0.3 worlds and patch 1.0.5's cleanup of ghost duplicates on PS5, the save system is now the most stable it has been since release.

Crossplay: Real Status, No Hype

Cross-platform multiplayer is the single biggest project in active development. The current co-op system is tied too tightly to individual platforms, so it is being rebuilt from the ground up with one explicit goal: shared sessions between PC, Xbox, PlayStation, and Nintendo Switch 2. No date has been promised, and the team has been upfront that big content updates slowed while this foundation is laid. The upside is that the new system also targets the flaky Steam-to-Steam connections players report today — crossplay is the headline, but everyone's multiplayer should get more reliable.

LaunchJun 8Stability patchesJun 12 – 29Savegame fixJul 3You are hereBundled update cycleCrossplayIn developmentContent updateFurniture storage +RoadmapCommunity votesShippedCurrent stateIn development (no dates promised)
The road from launch day to crossplay: six weeks of repair work behind, a rebuilt multiplayer system and the first content update ahead.

Feature Voting: What the Community Wants Most

The official Feature Voting board opened on June 23 and immediately became the loudest signal the studio has for roadmap priorities. Anyone can submit a suggestion or upvote existing ones at solarpunk.featureupvote.com. The leading request has already passed 11,000 votes. These are the most-wanted features as of mid-July 2026:

RequestVotesWhat Players Are Asking For
More biomes and unique islands7,000+New island types with exclusive resources, plants, and reasons to explore further.
Roof-mounted solar panels4,500+Sloped roofs that generate power like panels and auto-connect to adjacent pieces.
Shared airships in multiplayer4,200+Let co-op players fly one airship together instead of everyone building their own dock and ship.
DLSS / FSR support3,600+Upscaling options for free performance on PC.
Upgradeable airships3,300+Speed upgrades, a storm compass, and cargo storage on the ship itself.
Hydropower3,200+A water-based energy source alongside solar, wind, and fuel.
More wildlife and POIs2,400+Wild forest animals plus points of interest hiding blueprints or story scraps.
Pets2,300+Tameable companions such as a dog or cat for the homestead.
Seasons2,100+Four rotating seasons that restyle islands and tie into weather like snowstorms.
Better drones1,700+Drone tiers that collect from multiple drills or outputs at once.

The Recovery in Numbers

The patch marathon is paying off where it counts. Solarpunk's Steam review score sat at 82% positive across all reviews in mid-July, but reviews from the last 30 days climbed to 86%, and the last 7 days reached roughly 90% — a clear sign that post-launch players are having a measurably better time than launch-week buyers.

Two charts: Steam review score recovery showing 82 percent all-time, 86 percent over the last 30 days, and 90 percent over the last 7 days; and the six most-wanted community feature requests by votes, led by more biomes and unique islands at 7 thousand votes, followed by roof-mounted solar panels, shared multiplayer airships, DLSS and FSR support, upgradeable airships, and hydropower.
Left: recent reviewers are noticeably happier than the launch crowd. Right: exploration content dominates the community's wish list, with airship upgrades close behind.

What Is Coming Next

A larger content update

Confirmed to be in preparation as of the July 14 sneak peek. It bundles several new pieces of content and improvements into one drop rather than weekly small patches.

Furniture with inventory

The first named feature of the next update: furniture pieces become functional storage instead of pure decoration — one of the community's earliest wishes, picked because it fits the work already underway.

A public roadmap

A full roadmap is being shaped together with the community rather than behind closed doors. Feature Voting results feed it directly, and several top-voted requests are already on the studio's own to-do list.

What You Should Do Right Now

1

Update before you load an old world

The July 3 savegame fix only protects you once it is installed. Let the game patch fully, then load your world. Saves created before version 1.0.3 migrate automatically on first load.

2

Never delete old save files manually

The save system went through a naming migration in mid-June, and the July fix rebuilt how worlds are detected. Old files are still read by the new system — deleting them is the one way to genuinely lose a world now.

3

Clean up ghost worlds on console

Patch 1.0.5 stopped old saves spawning duplicate ghost entries, most visibly on PS5. If your world list still shows clones, load the real one once and the list sorts itself out.

4

Vote instead of waiting

The Feature Voting board directly shapes the upcoming roadmap. The team has confirmed that items already rising on the board overlap with their own to-do list, so votes now translate into update content unusually fast.

FAQ

Is crossplay out in Solarpunk yet?

No. Cross-platform multiplayer is actively being built, but it has no announced release date. The goal is shared sessions across PC, Xbox, PlayStation, and Nintendo Switch 2. Until it ships, co-op works for 2-4 players on the same platform only. The multiplayer rebuild is also expected to fix the unreliable Steam-to-Steam connections some players hit.

I lost my save file. Can I get it back?

Update the game first — the July 3 patch fixed the underlying issue that made saves vanish or refuse to load, and many worlds that looked lost reappear once the fixed version reads the save folder correctly. Do not delete anything in your save directory: files from before the mid-June naming change are migrated automatically. On PS5, duplicate ghost entries from older saves were cleaned up by patch 1.0.5.

When is the next big Solarpunk update?

There is no date yet. A larger update containing new content and improvements is confirmed to be in preparation, and the first named feature is furniture with usable inventory storage. Since late June the studio bundles changes into fewer, bigger drops while the multiplayer system is rebuilt, so expect the next content update to arrive as one substantial patch rather than weekly trickles.

How do I vote for new features?

Head to the official Feature Voting board at solarpunk.featureupvote.com, sign in, and either upvote existing suggestions or submit your own. The most-wanted request on the board has passed 11,000 votes, and the developers use the ranking to decide which community wishes enter the roadmap first.

Do I need to start a new world after an update?

No. Every patch so far, including the July savegame fix, works with existing worlds. A migration system converts saves from before version 1.0.3 automatically. Balance changes like faster cotton or doubled starter seeds apply to newly planted crops, so established worlds keep working without a restart.

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Last updated: July 19, 2026